Total Distance (miles)
How far you covered during the game — walking, jogging, running, and sprinting combined. Higher distance means you were more involved across the pitch. Pro benchmark: The average Premier League outfield player covers around 7 miles (11.3 km) per game, with midfielders often reaching 8–9 miles. As youth players your numbers will be lower due to shorter game time, but the principle is the same — the more ground you cover, the more you contributed physically.
Top Speed (mph)
The fastest speed your GPS recorded during the game — your absolute peak sprint. Pro benchmark: Elite Premier League players regularly hit 20–22 mph, with the fastest recorded around 23 mph. Anything above 18 mph is excellent at youth level — it means you are generating real pace that defenders have to respect.
Sprints
The number of high-speed efforts you made. StatSports counts a sprint as any burst above a set speed threshold — more sprints means more explosive attacking or defensive runs. Pro benchmark: Premier League players average around 30–40 sprints per game. Forwards and wide players typically sprint more than central midfielders or defenders, so your position matters a lot here.
HIR — High Intensity Running (miles)
The distance you covered at genuinely high intensity — a subset of your total distance. For example if your total distance was 3.5 miles but HIR is 0.58 miles, only 0.58 of those miles were at real high-intensity pace. A player can cover a lot of total distance by jogging around, but a high HIR means you were genuinely working hard. Pro benchmark: Premier League players average around 0.6–0.9 miles of high intensity running per game.
Accelerations & Decelerations
How many times you sharply sped up or slowed down. Every burst or sudden stop puts real physical demand on your muscles. A high count means you were constantly changing pace — typical of high-pressing midfielders and forwards. Pro benchmark: Premier League players average 80–120 combined accelerations and decelerations per game, with high-pressing players at the top end.
Dynamic Stress Load (DSL)
A single score combining all your high-intensity work — sprints, accelerations, decelerations, and explosive efforts. Think of it as your overall physical output for the game. Higher DSL means your body worked harder. Coaches use this to monitor training load and track your fitness over time — consistent or rising DSL across games shows you are getting fitter and working harder.