Total Distance (miles)
How far you covered during the game — walking, jogging, running, and sprinting combined. Higher distance means you were more involved across the pitch. Pro benchmark: The average Premier League outfield player covers around 7 miles (11.3 km) per game, with midfielders often reaching 8–9 miles.
Top Speed (mph)
The fastest speed your GPS recorded during the game. Pro benchmark: Elite Premier League players regularly hit 20–22 mph, with the fastest recorded around 23 mph. Anything above 18 mph is excellent at youth level.
Sprints
The number of high-speed efforts you made. StatSports counts a sprint as any burst above a set speed threshold. Pro benchmark: Premier League players average around 30–40 sprints per game. Forwards and wide players typically sprint more than central midfielders or defenders.
HIR — High Intensity Running (miles)
The distance you covered at genuinely high intensity — a subset of your total distance. For example if your total distance was 3.5 miles but HIR is 0.58 miles, only 0.58 of those miles were at real high-intensity pace. Pro benchmark: Premier League players average around 0.6–0.9 miles of high intensity running per game.
Accelerations & Decelerations
How many times you sharply sped up or slowed down. Every burst or sudden stop puts real physical demand on your muscles. Pro benchmark: Premier League players average 80–120 combined accelerations and decelerations per game.
Dynamic Stress Load (DSL)
A single score combining all your high-intensity work — sprints, accelerations, decelerations, and explosive efforts. Think of it as your overall physical output for the game. Higher DSL means your body worked harder. Consistent or rising DSL across games shows you are getting fitter and working harder over time.